Dev logs
At Devil Dahu, we work in the open. And we like to share our experience with other. We will write about it here.
A year of bevy, past and future
Looking back at how we contributed to bevy and looking forward to where bevy is heading.
Our dev environment
How we use the fossil SCM
2023 devlog 3
bevy_mod_cuicui and bevy-kdl-ui progress report
Necking devlog 2
Third week of Necking development, it discusses respawn hooks, writing a custom hot-reloader for bevy, turning constants into parameters, and more details on bevy_mod_cuicui
Necking devlog 1
The first two weeks of necking development resumption! Deep dive into the difficulties encountered, solutions I thought about and link to open source projects for those solutions. Early development screenshots and videos!
Architecture of a GBA game — gssa
The elm/MVC architecture on 240Kb of memory and 16Mhz
Rewriting a GBA game in Rust — gssa
a tell of little UBs and a developer clinging dearly at sanity
Video game essence
Our interpretation of what video game essence is (take that, Sakurai)
Behind the Klod
The making of Klod, our 2nd bevy game jam entry
Making Warlock's Gambit
A rundown of the development process of Warlock's Gambit during the first bevy jam